Polish video game industry remains one of the most relevant industries in Europe, but this is highlighted by data collected by the Polish Enterprise Development Agency (PARP) in the report “Polish Games Industry – Report 2025” Revenue slows. There are currently 824 studios operating in Poland, employing approximately 14,600 professionals, a number that places Poland among the three largest video game markets in Europe.
growth and decline
Comparison with other countries shows a relatively stable situation: France has around 637 companies and 15,000 employees, while the UK remains a clear leader with around 1,760 studios and almost 25,500 employees. However, the most important data for Poland concerns the contraction recorded in the previous period. Employment in the industry fell for the first time from about 15,300 to 14,500, with 120 studios exiting the market.
Analysts say one of the main reasons is the global crisis in the industry, which has made investors and publishers more cautious and severely limited access to capital. Against this backdrop, some studios have scaled back their projects, focusing first on completing those they had already started.
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Revenues also fell. Taking into account average annual exchange rates, annual revenue from Polish gaming products increased from PLN 600 million to PLN 5.5 billion, equivalent to approximately US$1.51 billion in 2024 and approximately US$1.46 billion in 2025. However, the industry remains strongly oriented overseas: 97% of revenue comes from exports.
Another indicator of this situation is the presence of Polish competitions Most anticipated games on Steam. In 2021, Poland ranked first in the world in the number of Top 200 productions, with 38, also ahead of the United States, Canada and the United Kingdom. The average number of titles will drop to around 30 by 2023 and just 12 by 2025, putting the country back in eighth place.
The report also emphasized Decline in public support. Funding for the industry in most countries is scheduled to end in December 2023, cutting off a source of funding that had been instrumental for Polish studios in previous years.
Finally, analysts emphasized Problematic relationship with the stock market. The Warsaw Stock Exchange has been an important source of funding during the development period of the video game industry, but now going public is first and foremost a cost for many companies with limited returns. In 2025, 24 video game companies will be listed on the main market of the Warsaw Stock Exchange, and another 71 will be listed on NewConnect, a platform mainly for small and medium-sized enterprises.
