Scandal surrounding overtime: BULKHEAD studio head Joe Brammer publicly stated that the studio did not hide mandatory overtime, and later began to make excuses online

Scandal surrounding overtime: BULKHEAD studio head Joe Brammer publicly stated that the studio did not hide mandatory overtime, and later began to make excuses online
Scandal surrounding overtime: BULKHEAD studio head Joe Brammer publicly stated that the studio did not hide mandatory overtime, and later began to make excuses online

BULKHEAD Studios CEO Joe Brummer finds himself at the center of scandal after podcast interview Game Business Exhibitionwho spoke openly about the studio’s attitude toward overtime.

Bramer said the company will even check applicants’ social media for anti-overtime language to weed out applicants because BULKHEAD positions itself as a place for “hard work.” As confirmation, Brammer previously showed off on social networks an office equipped with air mattresses for employees who spent the night repairing servers at work. war dogs.

Such remarks were sharply criticized by industry colleagues. Developers, producers and independent experts agree that overtime is the result of mismanagement and poor planning, pointing to research proving that overwork has harmful effects not only on human health but also on the overall profitability of a project.

Brammer himself has tried to defend the studio’s stance, saying the team was given a well-deserved bonus and a chance to rest after going through a difficult time, but the community still clings to this romanticization of burnout.

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