Path tracing changes Control Resonant’s graphics on PC

Path tracing changes Control Resonant’s graphics on PC

According to a video posted by ElAnalistaDeBits, Path tracing changes Control Resonant’s graphics on PC And it has been significantly improved, making comparisons with the console version of the new Remedy Entertainment game very complicated.

In fact, on PS5 and Xbox Series X|S, the game suffers for the following reasons: Many reconstruction artifacts Combined with the technical demands of its large sandbox, especially when you select 60fps mode, things clearly change on PC and it seems to be facing a different product.

The film sequence shows path tracing on scene elements with unprecedented believability: windshields and car bodies become reflective, shadows appear more realistic, and Ambient Occlusion Takes a Big Leap.

Digital Foundry analyzes controlled resonance on PS5, PS5 Pro and Xbox Series

Digital Foundry analyzes controlled resonance on PS5, PS5 Pro and Xbox Series

However, these improvements They are not limited to settings They also involve the characters, especially Dylan, whose design becomes more interesting and realistic.

substantial difference

In our review of Control Resonant, we listed the game’s technical limitations on consoles, but apparently the PC version presents the following features: Very different appearanceobviously driven by more powerful and complex components.

In general, path tracking technology, coupled with the much-anticipated DLSS 5, are the elements that can truly track clear boundaries Performance is between current consoles and PCs with mid- to high-end configurations.

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