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New Game+, easier difficulty and performance improvements: Blood of the Dawnwalker developer confirms first major update

Olivia Bennett by Olivia Bennett
September 22, 2026
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New Game+, easier difficulty and performance improvements: Blood of the Dawnwalker developer confirms first major update
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In addition to New Game +, more anticipated innovations are about to appear in the vampire action role-playing game “Blood of the Dawnwalker” launched by Rebel Wolves Studio, a leading developer of “The Witcher 3” and “Cyberpunk 2077”.

    Image source: Steam (Luukas)

Image source: Rebel Wolf

Let’s remember that in a recent broadcast, Blood of the Dawnwalker development lead Konrad Tomaszkiewicz confirmed that the project is preparing a “New Game+” mode, but declined to reveal a release date.

In conversation with the publication european players Developers have proven to be more accommodating. According to Tomaszkiewicz, Blood of the Dawnwalker’s first major patch is scheduled for release in early October and will include several major changes.

    Developers will also make it easier for players to escape enemies and aggressive animals

Developers will also make it easier for players to escape enemies and aggressive animals

First, we are talking about a lower complexity than the current “plot”. Despite the concessions, some players feel the demands are too high. It will eventually be renamed and the new one will be called “Plot”.

Secondly, after stunning an enemy, the camera will no longer switch to the next enemy. Additionally, to remove an enemy’s stun status, you must now hit him three times instead of once.

    New Game+ may introduce new enemies to add variety

New Game+ may introduce new enemies to add variety

Third, the team will continue to improve performance, although Tomaszkiewicz believes the game is already working well. However, the experts at Digital Foundry came to slightly different conclusions.

Blood of the Dawn Treader releases on PC on September 3rd (steam, GOG, microsoft store), PS5, Xbox Series X and S. The game had a modest budget by modern blockbuster standards, but it sold a million copies and has already made money for a sequel.

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