
Rainbow Six: Siege creative director Joshua Mills in a recent podcast interview Game Business Exhibition Candidly spoke about a difficult period in the shooter’s history.
After a major update to Siege As information stagnates, developers must rebuild the trust of the community.
Inspired by the story of the cartoon Moana, Mills and the new team decided to take the project back to its roots. The developer intends to abandon the over-the-top “sporty” aesthetic of recent years in favor of a grim, pragmatic and dark counter-terrorism setting that relies on insider lore and dramatic plot twists, such as the death of Harry’s character at the hands of Deimos.
