Netmarble has launched a series of video diaries dedicated to MMORPG Vampir as the game prepares for its global release. The first video talks about the game’s success in certain parts of Asia and the main features that differentiate the project from traditional Korean MMOs.
First of all, the MMORPG “Vampire” has been released in South Korea, Taiwan, Hong Kong, Macau and Japan, attracting the attention of a large number of players, with an online peak of more than 120,000 users. According to the author, the reason for this achievement is that the game has some features that differentiate it from its competitors, in the first video we discussed the visual style and combat system.
“Vampire” takes place in a gothic world, with dark locations, gory effects and monsters, and its design is clearly different from the usual fantasy works. What players see is not the story of a hero saving the world, but the story of a vampire who was killed by a local church representative and returned for revenge. Sunlight is a vampire’s weakness, and it’s built into the game: characters use “blood gates” to escape its effects, and can transform into bats to move around the world.
Vampires lack the classic “holy trinity” of tanks, healers, and damage dealers. The author has completely eliminated the role of healers and all classes are focused on dealing damage. Survival, meanwhile, is directly tied to vampirism—characters absorb the life energy of dead opponents to restore health and gain temporary buffs. According to the developers, this should make combat faster and make groups less reliant on healers.
The following videos will discuss the economic system, character development, and competition. You can currently participate in pre-registration Official website.












