Rumors suggest Xbox PHYSINT will cost $400 million, but Jason Schreier denies it

Rumors suggest Xbox PHYSINT will cost 0 million, but Jason Schreier denies it

There are rumors that PHYSINT for Xbox will cost $400 million, but Jason Schreier denies it: from the website NEWXBOXONE.RU

News about PHYSINT’s transition from Playstation to Xbox continues to be actively discussed. Previously, all parties have expressed their opinions on the matter, but what exactly caused Sony to abandon Hideo Kojima’s project, more and more details are emerging. According to well-known journalist and analyst Christopher Dehlin, the reason is that the cost of the game is too high.

on the Dring Podcast Tellfor Xbox, the development of PHYSINT will cost about $400 million, which is a very high cost in the game industry, even for AAA projects:

According to reports, Project PHYSINT’s Xbox budget is approximately $400 million.

The news was commented by Jason Schreier, a well-known journalist and insider who has repeatedly proven that he has reliable sources on Xbox. According to him, the actual amount for Xbox is less, but it cannot be named right now.

As always, I’m reluctant to give exact numbers without seeing the documents and confirming them directly from multiple sources.

Also, there are a lot of different numbers popping up here. These include how much PHYSINT originally signed for the Playstation, how much is coming, how much was proposed in negotiations, how much it would be if certain A-list actors were hired, how much Xbox agreed to, and how much was actually spent at launch.

However, an Xbox source with first-hand knowledge of the deal told me that their contract with PHYSINT was for much less.

Xbox and Kojima Productions themselves did not comment on the financial aspects of the PHYSINT deal.

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