Are there issues with ray tracing in The Witcher 3 Remake? mod greatly improves its performance

Are there issues with ray tracing in The Witcher 3 Remake? mod greatly improves its performance

“The Witcher 3 Remastered” is now available on PC, PlayStation 5, and Xbox series. Among the new features of the updated version, the graphics part is the one that attracts the most attention, especially on PC.

However, path tracing support significantly increases GPU load. So, a few hours after launch, it’s already available Mods for precise intervention in ray tracing and path tracingattempts to reduce computational costs without significantly changing image yield.

A mod that reduces the weight of path tracing

La mod path tracing and ray tracing optimizationposted on Nexus Mods by user Hourlines, modifies some lighting parameters. The most important intervention involves reducing the number of light reflections calculated through path tracing compared to the original configuration. The biggest benefits are seen in internal environments, where the technology is more demanding.

Image announcing the mod

The tests published by the author were conducted using a GeForce RTX 5070 at 1440p and DLSS quality mode. In this case, path tracing records Outdoor performance is improved by approximately 10% and indoor performance is improved by approximately 30%. In contrast, the performance of traditional ray tracing has increased by 5% to 8%.

The Witcher 3: Wild Hunt has its highest number of players on Steam since 2015 thanks to the remaster

Visual compromises remain primarily limited to the darkest areas of the interior environment. May result in less corner illumination based on author’s testing Colors are up to 10% darker due to receiving less indirect light. Candles, windows and directly illuminated areas do not show significant differences, while no changes in brightness are detected outdoors.

Ray tracing changes were also introduced Slightly slower response than global illumination to changes in light. Installing the mod will also invalidate the relevant RTGI presets in the game settings. However, shadows in ray tracing were not optimized: tests showed a gain of only 1%, which was considered too limited to justify further intervention.

Those also using DLSS 5 can find additional configurations to modify the behavior of path tracing on Nexus Mods. Some presets will intervene About the number of reflections and the brightness of indirect lightthe purpose is to compensate for the reduction in computational effort.

The results once again show how much ray tracing settings impact performance in an already particularly demanding game. These changes represent an additional evaluation option for those with compatible GPUs who want to use path tracing in The Witcher 3 Remake without sacrificing higher frame rates, given the lighting compromises.

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