No sooner had the American technology company Anthropic introduced the powerful artificial intelligence model Claude Fable 5.2 than entire games (with reservations) began to be generated with its help.
Image source: Electronic Arts
Anthropic manager Felix Rieseberg decided on his personal microblog boast features of Claude Fable 5.2. The model created a working prototype of a sci-fi shooter with just one request.
The request itself sounded like this: “You know, build me another FPS. Insanely detailed, on par with AAA games please. Make it small (tiny level) but with impressive photorealistic graphics.”
According to Rieseberg, everything in this AI game is made from scratch without human intervention: models, sounds, textures. Generation took eight hours and cost the developer $550: 445 million input and 2.7 million output tokens.
The project is called Saltline and, according to the results of a 3DNews check, it takes literally two minutes to complete. The user needs to activate three terminals and get to the evacuation point, shooting from drones and robots.
You can play Saltline by: this link. As part of the demonstration of the model’s capabilities, Rieseberg generated two more games using Claude Fable 5.2 – a puzzle The Clockmaker’s Heart and sailing adventure Tidewright.
The development of Anthropic’s AI models has made it easier to create clones of original games, which has already scared many indie developers. At the end of October, Anthropic banned Claude Code from cloning games, but later relaxed the restrictions.
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