Since the update to the pre-release version 1.9.67, Starfield finally also supports FidelityFX Super Resolution (“FSR”) 3 with AMD Fluid Motion Frames (“AFMF). The first benchmarks on YouTube prove that AMD’s latest upscaling technology with inter-frame calculation is significantly better Images per second can be generated using Nvidia’s DLSS 3 with frame generation. The currently fastest gaming CPU and gaming graphics card served as the basis for these measurements.
FSR 3 clearly beats DLSS 3, …
In terms of the images generated per second, FSR 3 with frame generation clearly beats its direct competitor DLSS 3. Around 10 percent more minimum fps (1%) and an average of around 14 percent more frames per second can be achieved with AMD’s latest upscaling technology. The tests were also carried out on the following test system:
Test system
AMD Ryzen 9 7950X3D32 GiByte DDR5-6000 CL36Nvidia Geforce RTX 4090 Founders EditionGeforce Game Ready Driver 551.23Windows 11 Professional
The benchmarks were carried out by John Papadopoulos, the operator and editor-in-chief of the DSOG (“Dark Side of Gaming”) website, in native 4K/UHD (“2160p”) and with the two upscaling technologies FSR 3 and DLSS 3, each with frame generation . The results speak for themselves and confirm the results that were recently observed in Yakuza: Like a Dragon; FSR 3 with AFMF is often the faster upscaling method than DLSS 3 with frame generation.
Source: DSOG While FSR 3 with AMD Fluid Motion Frames (“AFMF”) is also able to leave DLSS 3 with frame generation behind in Starfield, this finding is unfortunately only one side of the coin.
…but looks “really bad”.
Because while FSR 3 does a great job in Starfield in terms of performance gains, things are completely different when it comes to image quality and reconstruction of details. As is well known, FSR 3 cannot keep up with DLSS 3 in terms of quality, a fact that the PCGH editorial team had already examined in detail.
AMD FSR 2 vs. Nvidia DLSS 2: Upscaling with AI almost always looks better
The YouTubers from Hardware Unboxed put AMD FSR 2 and Nvidia DLSS 2 into a visual comparison and chose a clear winner.
This observation can also be made once again in Starfield and is fully confirmed by DSOGaming.
Unfortunately, AMD’s FSR 3.0 Super Resolution is significantly inferior in quality to the DLSS 3 Super Resolution. FSR 3.0 is simply unable to reconstruct the many details, resulting in a lot of aliasing on numerous surfaces. It looks really bad.
– John Papadopoulos, Editor-in-Chief of DSOG –
Thanks to the high frame rates of at least 135 fps, which were possible through the use of the Geforce RTX 4090, at least the additional input latency caused by the intermediate frame calculation was not a problem and was never negatively noticeable, according to the author.
I also couldn’t feel the additional input latency. This is to be expected since we played at over 120 frames per second the entire time.
For those who can’t achieve such high frame rates, things may be different. Mouse movement also felt great, although there was some slight stuttering here and there with AMD FSR 3.0.
– John Papadopoulos, Editor-in-Chief of DSOG –
As in Yakuza: Like a Dragon, AMD with FSR 3 can score a clear point victory over Nvidia and its DLSS 3 in terms of performance, but will have to improve significantly in the future when it comes to image quality and the reconstruction of the intermediate images. The five-minute YouTube video from DSOGaming provides further details about the benchmarks.
Recommended editorial contentHere you will find external content from [PLATTFORM]. To protect your personal data, external integrations will only be displayed if you confirm this by clicking on “Load all external content”:Load all external contentI agree that external content will be displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy.
Your opinion is asked!
What is your opinion on this topic? The PCGH editorial team would be pleased to hear your well-founded opinion in the comments to this report. To comment, you must be logged in to PCGH or the Extreme Forum. If you don’t have an account yet, you can register here without obligation. We ask that you please take into account the currently applicable forum rules.
Those: DSOG