Ten years after Assassin’s Creed: Black Flag and eight years after development began, Skull and Bones has finally been released. But the long development period obviously didn’t do anything good for the game, as a look at the test reports for the release of the alleged AAAA title proves.
Skull and Bones is nothing more than mediocre
After Ubisoft probably wisely refrained from releasing test samples before the release date of February 16, 2024, a large number of gaming websites have now given a rating for Skull and Bones. The Metacritic score speaks for itself, as it is just 64 points, a rating that does not exactly indicate AAAA level.
Here is an overview of the previous review ratings:
PCGamesN: 40GameStar: 66IGN: 70PC Gamer: 68Jeuxvideo: 75PCInvasion: 40
The tests by Golem.de and Zeit Online were particularly devastating in the German-speaking world. For Golem, for example, Peter Steinlechner headlines “Superfluous on the High Seas” and writes: “Skull and Bones has about as much to do with a AAAA game as our first in-game sloop has to do with the ZDF dream ship.” Henrik Oerding takes a similarly critical tone in his test for Zeit Online (behind the paywall) and asks himself what the developers have actually been doing over the years.
One thing is certain: Skull and Bones cannot keep up with its great role model Assassin’s Creed: Black Flag in terms of quality. The developers didn’t focus enough on Black Flag’s strengths and too much on the game-as-a-service elements. If you would still like to see Skull and Bones for yourself, you can now download the free trial version and immerse yourself in the game world of the pirate adventure for eight hours.
Quelle: Metacritic