This is how developers want to free up space on the servers.
Co-op action game Helldivers 2 received update 1.000.11. The patch, released on PC and PlayStation 5, fixes some errors and should somewhat reduce the load on the game servers.
How explain developers, for this purpose, Helldivers 2 introduced a mechanism for kicking inactive players. Due to difficulties with entering the game, some players preferred not to close it, leaving the client hanging in the background – this made it possible to immediately connect to a new battle.
Major changes in patch 1.000.11 for Helldivers 2
Fixed critical errors when joining other players. Fixed critical error when leaving a session. Online missions can now be selected normally on the galaxy map. Fixed a number of errors related to GameGuard. Fixed an issue that could cause players to get stuck in one place. Fixed a critical error when purchasing currency. Fixed a critical error when starting quickplay. Players will be kicked from the server after 15 minutes of inactivity.
And here's another story
Apparently, at the same time, the developers again increased the capacity of the game servers. The last time the peak online in Helldivers 2 on PC exceeded 457 thousand people, the developers previously said that the server capacity limited to 450 thousand players.
This is interesting