It's release for Sons of The Forest in the final 1.0, which takes the game out of Early Access. With the release there is not only support for FSR 3, but also a Creative Mode, which will be exciting for everyone who followed the game closely in Early Access. In addition, the mysterious artifact can now be completed.
The release week had already seen Nightingale and Pacific Drive and now comes Sons Of The Forest. Steam will probably not stand still this time, as it did during the Early Access release, where the servers were fit enough, but the payment service provider was not.
• In keeping with the topic • Sons Of The Forest: Trailer shows the state of the game at release
In addition to a new title sequence at the start of the game, there is a new ending where the player can then decide how they want to finish the story. Additional cutscenes have also been added. Timmy is also back in the game, who we know from The Forest and who is voiced by Shawn Ashmore.
“The White Man” simulator
There is now a playful feel-good system for your own body. For example, if you consume water that has not been boiled, you will quickly feel unwell. There are also new mutant enemies that make life difficult. You can now quickly escape from them with a mobile glider and the world has new points to discover.
Old hands will be particularly interested in the sandbox mode, or in this case creative mode. So Sons Of The Forest becomes a simulation of the “arrival of the white man”. You go ashore, clear the forest and build a fortification while subjugating the indigenous population, flora and fauna. This may be acceptable in games. What's particularly nice in Creative Mode is the lack of building animations, which allow you to progress much faster.
Further details about Sons of The Forest 1.0 can be found in the changelog on the second page. However, this contains spoilers – so you have been warned.
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