That was the State of Unreal at GDC 2024. Epic Games delivers lots of news and impressions.
Epic Games announced numerous new details about Unreal Engine 5.4 at the State of Unreal at GDC 2024. Today, take your first look at the future of game development.
Learn about the latest developments in Unreal Engine tools and much more. To get you started, there's a sizzle reel trailer from GDC 2024:
Epic Games announced: “Today we introduced Unreal Engine 5.4 Preview 1. The full version will be released at the end of April. UE 5.4 introduces a number of rendering performance improvements, including important updates to Nanite, such as Nanite Tessellation, which allows you to achieve much higher visual quality without increasing the size of meshes on disk.”
“Animations take a big step forward with 5.4. This includes Motion Matching, a simple and efficient method of animating characters in the game that has been used in Fortnite across all platforms since the launch of Chapter 5. Later this year, we will also release a free sample project containing more than 500 AAA animations created from high-end motion capture data using the motion and traversal dataset used in the Keynote demo. Thanks to extensive battle testing during the development of LEGO Fortnite, you can now fully animate your game using Control Rig and Sequencer without having to jump between applications.”
“Multi-process cooking is now up to three times faster and compiles far fewer shaders in the editor during cooking. There’s also good news for sound designers, who can use our new Audio Insights Profiling tool to create, understand and debug powerful next-gen audio.”
“The procedural content generation framework, fully integrated into the engine, has also been significantly optimized. As a concrete example of a flexible, data-driven tool with a systemic approach and the latest updates, we are releasing a plugin for creating PCG biomes.”
Want to see how MetaHumans and realistic environments transform your Fortnite islands? Check out the Talisman demo, which shows how creators can use MetaHuman to integrate believable human characters into realistic environments in UEFN.
The MetaHuman in the Talisman demo is dressed in custom dynamic gear supported by a new Marvelous Designer and CLO integration.
This integration will be available in late April and UEFN creators will be eligible for a free one-year license for Marvelous Designer. This license allows you to create dynamic garments using the new UE 5.4 workflow, which can then be imported into UEFN projects.
Epic Games has prepared detailed details about the individual building blocks and improvements in the following articles:
The complete show is available on demand here:
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