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The director of “Kingdom of Heaven: Deliverance 2” is not impressed with GTA 6, especially the protagonists

Olivia Bennett by Olivia Bennett
August 28, 2026
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The director of “Kingdom of Heaven: Deliverance 2” is not impressed with GTA 6, especially the protagonists
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Online reaction to the video grand theft auto 6 Released first on Netflix and then on YouTube, it has been mostly positive, with the game’s images in particular looking really out of proportion. There were more critical reactions, such as from Warhorse Studios head and director Daniel Vávra. Kingdom Come: Deliverance 2.

Nice graphics but boring characters

Vávra analyzed the data presented by Rockstar Games through its social profiles, distinguishing the technical aspects from the narrative aspects. On the technical side, the developers spared no praise, defining the demo as “Absolutely brilliant technical demonstration, almost a technological miracle” and noted how the game showcases “an open world, so open that no one has ever created anything like it.”

But after analysis, the judgment has undergone fundamental changes. plot elements. Vavra listed what he considers the basic requirements for good storytelling, namely internal and external conflict, complex characters with interesting motivations, a coherent world, themes and logical messaging, noting that Grand Theft Auto 6’s footage failed to convince him in any of these areas.

For developers, GTA 6 “is Rockstar’s masterpiece”

For developers, GTA 6 is Rockstar’s masterpiece

Especially when it comes to the two protagonists, Jason and LuciaThe director describes them as “two boring sociopaths who represent other sociopaths and engage in the chaotic mass murder of innocent people for money”. Vavra’s conclusion is clear: “There’s no narrative appeal to me. It’s definitely good for multiplayer and people who want to do crazy, random things. But there was more before that.”

In response to some netizens pointing out that the characters in the previous chapter were relatively complex and Rockstar could simply play the role. Hide plot details in pre-launch stageVavra responded that the video was unusually long and lacked contextual elements: “Oddly enough, there are no narrative hooks in the 26-minute ‘trailer.’ Just random elements without any context. There’s plenty of room for some hooks.”

It must be pointed out that Wavra’s idea is not only reasonable, but also premature express judgment About relatively little of the game’s plot we’ve seen. We’re not saying the story will be beautiful, just that not much is revealed in that sense considering the film focuses on other aspects.

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