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Hideki Kamiya says Capcom ‘didn’t realize’ how scary Resident Evil was

Olivia Bennett by Olivia Bennett
September 1, 2026
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Hideki Kamiya says Capcom ‘didn’t realize’ how scary Resident Evil was
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Hideki Kamiya, who has participated in some chapters of “Resident Evil”, said that Capcom has lost the ability to understand how terrible “Resident Evil” is.

Hideki Kamiya

In an interview with VGC, Hideki Kamiya – The author of Bayonetta, Resident Evil and Okami – explains his take on the saga resident Evil.

In particular, regarding The horror of the work and possible improvements to accessibility.

Resident Evil is scarier than Capcom imagined

“Just this year, we launched Resident Evil Requiem, and Leon Kennedy returned, and he came back to Raccoon City and relived all these memories and experiences,” Kamia said. “As the director of Resident Evil 2, I was curious to see what happened to him. I wanted to experience it myself as a player, but The game is terrible But I can’t. ”

“This is no joke. I really wish it had some kind of non-horror mode for people like me, because I’ve been privately talking to people on Capcom’s Resident Evil team and telling them their games are horrible, and they’re like ‘Come on, they’re not that scary.’ Not realizing how terrible what they created wasso I really hope they will intervene at this point sooner or later. ”

According to Kamiya, the reason is This has something to do with the fact that Capcom had to play every game over and over during development, and eventually, the team understood it well enough to no longer be afraid of it. The same situation happened when he made the first two “Resident Evil” films.

“Resident Evil” should learn from “Bayonetta”

It is worth noting that Kamiya Capcom isn’t asking Resident Evil to be less scary by defaultbut believes that horror elements can be treated like other optional factors in the game.

“Bayonetta is obviously a game that at its core is a highly technical action game aimed at more experienced players, but I also want anyone to be able to pick it up and have fun, which is why we included Very simple automatic mode“he explained.

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“Also, in Bayonetta 3, we increased the exposure or nudity factor when she attacks and when her clothes drop, but we understand that some people may not like this, so we will innocent angel mode We reduced this description a lot. Kamiya said he “sees no reason” that Resident Evil couldn’t do the same thing by “toning down the horror a little bit.”

“What I want to say is, It doesn’t even have to be something super complicated. You can make zombie faces less scary. Why not have a pattern where you put brown paper bags over everyone’s heads, or instead of having these dark, gloomy rooms everywhere, put in some really good mood lighting. I think just a few changes like this would allow people like me to finish the game. Oh, and there’s no blood! ”

What do you think?

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