
Active Matter has received several updates that expand the capabilities of raiding and device management. The developers also added a new boulder room, pedestal furniture, and redesigned the workings of several important mechanisms.
One of the main changes is the merging of projects: the operation is now performed in a separate slot of the Replicator module and no longer occupies the main queue. Due to the increased turning and tilting speed, the maneuverability of the reconnaissance drone is significantly improved, and the control of its camera is also more sensitive. A new boulder room was added to the foundation, and shelves, tables and cabinets appeared in the shop. Inventory work has also been improved, including moving items into robo-dogs and quick healing.
In raids, SOS signals are now displayed as areas on the map, and the exact location of the target is only revealed after accepting the mission. For the headquarters, the spawn point has been adjusted and a Cerberus habitat has been added. Converted Soldier activity areas are now visible on the Sanctuary map, and rich items are guaranteed to be found on their possessions. At the same time, the rewards for some Chrono Trackers have been reduced, and the rewards for multiple Lasers no longer stack.
The update also brings a long list of fixes: from characters getting stuck and tokens disappearing to shadow, interface, investigation and crash issues. The raid menu now has a separate section for unavailable open raids, the game remembers the last selection, and the map widget now shows the start of the next raid and the end of the current raid. In addition, we updated the Chinese localization and added localization of AMD Anti-Lag settings.
Active Matter will be released on Steam, Xbox Series X|S and PlayStation 5 on September 15, 2026. Players will discover an unstable multiverse where the usual laws of reality no longer operate. Who will win this race, release date or wall of bugs?
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