Blizzard has officially announced Diablo 5which will be the next big game in the cult action/RPG series. The news was announced at BlizzCon 2026, which commemorates the series’ 30th anniversary. The release of the new installment is still far off, but the developers have revealed the first details about the game’s concept, starting class set, and principles guiding the creation of the item system.
As of the time of the announcement, Blizzard planned to release Diablo 5 in the spring of 2029. This means there will be approximately six years between the release of the fourth and fifth installments. at the same time Diablo 4 They won’t give up on the sequel after it’s announced: the game will continue to receive seasons and new content for years to come.
During its existence, Diablo 4 has released 14 seasons and two major additions. initial snowstorm Major expansion announcements were expected every year, but the company’s plans have since changed. Focus will now gradually be allocated to further support for the fourth installment and the development of a full-fledged sequel.
The story of Diablo 5 will also open a new chapter in Blizzard’s history. in addition Lord of Hatred The main storyline of Age of Hate, relating to the confrontation with Mephisto and the struggle for the fate of Sanctuary, has concluded. This creates a convenient transition point for new stories.

At the same time, Blizzard hinted that developers will not simply repeat the “Diablo 4” model. If Part IV was about Lilith and Mephisto trying to disrupt Sanctuary’s normal order, in Diablo 5 players will see a world already facing the consequences of Diablo’s return. The King of Terror himself will once again be one of the central elements of the story, and the world around him will demonstrate the consequences of his influence.
The first class in Diablo 5
At the press conference for “Diablo 5: Building the Next Era”, Blizzard revealed three professions at the same time. Additionally, the developers stated that the new game will have the largest classes in the series’ history, so the characters presented are just the beginning.
The first one is Demon Hunter. The hero familiar to fans of Diablo 3 and Diablo Immortal will once again focus on ranged combat and fast movement. The Hunter wields two crossbows, attacks from the shadows, and is able to move quickly across the battlefield in pursuit of demons.
It turned out to be second class a monkalso already familiar to series veterans. He relies on close combat, using martial arts and divine powers. The Monk will be able to tear his opponents to pieces with his fists, while turning to divine energy to power his attacks.



The third character is completely new to the series Plague Knight. Unlike the returning class, this hero has no direct counterpart in previous Diablo games. Its core concepts are built around illness, infection, and death. Knights spread plague across the battlefield and are then able to use the accumulated disease as a source of their own power.
The first three sessions thus already demonstrate Blizzard’s approach to Diablo 5: the developers simultaneously return to well-known archetypes and add completely new options for character development. At the same time, release is still a few years away, so the starting class list is likely to expand significantly.
Blizzard brings the spirit of Diablo 2 back to the item system
Special attention was paid to the equipment during the demonstration. Blizzard says it wants to create items that are easy to find, memorable and truly worth spending hours looking for. The developers cited the concept of Diablo 2 as one of the main guidelines.
One noticeable difference is the size of the items in the inventory. Just like in classic games, larger devices take up more space. As a result, inventory management will once again become a full-fledged part of the gameplay, and players will have to be more careful about exactly what they carry.
Blizzard hasn’t revealed all the details of the loot system yet, but it’s clear that the developers want to make finding gear one of the key components of long-term access. Items shouldn’t just drop in bulk, but should be memorable enough to make you want to keep looking for rare loot even after hundreds of hours of play.

The developers specifically emphasized that Diablo 5 is still in the early stages of production. As a result, many of the game’s mechanics, plot, and other elements may remain undetailed for quite some time.
However, Blizzard decided to start communicating with the community earlier than usual. Starting in 2027, the company plans to regularly release new information about the development. Players will not only see off-the-shelf functionality, but they will also be informed of design solutions, concepts and ideas that will gradually become elements of the full-fledged game.
So, Blizzard was effectively launching a new era of Diablo long before Part 5 was released. As players continue to explore the content of Diablo 4, developers are already shaping the next major chapter in the series. With the promise of the biggest class in franchise history and the return of Diablo himself, Blizzard clearly has a few big surprises in store that the company would rather hold off until the next demo.










