
The creation of Night City in “Cyberpunk 2077” required CD PROJEKT RED studio’s unprecedented efforts and the reorganization of familiar production processes. In a wide-ranging interview, Vice President and Global Art Director Jakub Knapik and Environment Art Director Kasper Niepokolczycki share the details of creating one of the most detailed and technologically advanced worlds in video game history.
According to the developers, nearly every element of the metropolis – from monumental buildings to the scraps of paper scattered along the sidewalks – was hand-created by artists. In order to organize the visual style and emphasize the city’s history, the author divided the architecture into four time periods (from retro entropy to artificial neo-kitsch) and designed it based on the “rule of contrast”.
The move to first-person perspective forced the team to completely rethink scale, metrics, and support density, resulting in double the texel density compared to previously The Witcher 3. Later, accumulated experience and interdisciplinary collaboration helped develop supplements phantom freedom More balance and control over visual noise.










