Hideo Kojima left a positive impression secret roomThis film, a cinematic representation of the viral phenomenon, sees in it a PT’s legacyaiming to transpose some concepts that were already tested with the famous “playable trailer” that the author built for a preview of the Silent Hill project, which was subsequently cancelled.
Shortly after the premiere of “The Secret Room” in Tokyo, Japan, Famitsu published an interview with Hideo Kojima and Kane ParsonsThe film’s directors talked about the inspiration behind their respective works and complimented each other.
Hideo Kojima talks about the similarities between the two liminal space The Chamber of Secrets and some similar concepts that the author experimented with in PT, particularly its recursive corridors and unnatural spaces that evolved almost organically.
crossover inspiration
Kojima expressed that he was particularly happy to meet the new director inspired by video games their childhood, pointing out: I think this way of perceiving space [in Backrooms]Ignore the theory, which was influenced by the fact that Caine and other young filmmakers of the YouTube generation have been playing 3D video games for a long time. ”
The two directors discussed that PT can be found in Backrooms, in claustrophobic repetition As opposed to classic jump scares, there are certain elements and the psychological distortions these can instill.
In this sense, Kojima said that Backrooms “gives you a slightly eerie feeling” and praised Parsons’ innovation in this regard.
OD Knock, Hideo Kojima opens the door to horror for the second time
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Parsons responded that he agreed with Kojima and confirmed that he was directly affected by the video games he played. He also said that he “views space itself as a digital structure,” adding that when playing the game one has to “be aware of one’s surroundings and move very carefully and precisely,” which is also evident in situations in the film.
PT, a horror game designed by Hideo Kojima and considered a “playable trailer” for Silent Hill, plays out the beginning of an unsettling first-person adventure, gradually leading us to discover the various mysteries within a house that is apparently made up of corridors that repeat in a loop, but whose elements gradually change.
Following the cancellation of the project and Hideo Kojima’s divorce from Konami, PT was removed from the PlayStation Store. The author has launched a new OD project in partnership with Xbox, once again dedicated to horror.










