Aroged
  • Home
  • Games
  • Health
  • Technology
  • World
No Result
View All Result
  • Home
  • Games
  • Health
  • Technology
  • World
No Result
View All Result
Aroged
No Result
View All Result
Home Technology

Netmarble has shared details of three upcoming new products – Shangri-La Frontier, Solo Leveling: KARMA and Pearl in Blue

Olivia Bennett by Olivia Bennett
September 24, 2026
in Technology
0
Netmarble has shared details of three upcoming new products – Shangri-La Frontier, Solo Leveling: KARMA and Pearl in Blue
0
SHARES
6
VIEWS
Share on FacebookShare on Twitter

At Tokyo Game Show 2026, Netmarble showed off three upcoming projects: Shangri-La Frontier: The Magnificent 7, Solo Upgrade: KARMA, and Blue Pearl. For more information on publishing strategies, portal reporters 4Gamer.net Speak with Yuta Niibe, Head of Marketing and Alliances at Netmarble Japan. The conversation went well beyond discussions of new product game mechanics. Niibe candidly shared his views on the stagnation of the mobile market, the polarization of the gaming industry, and the importance of sincere and targeted communication with the community in an era of content overload. Here are the highlights from that conversation.

  • Yuta Niibe said that the publisher’s main goal at Tokyo Game Show 2026 is not just to showcase three new projects. He says it’s now critical for developers and marketers to receive immediate, immediate feedback from players to gain a thorough understanding of which game elements they’re truly interested in, and which aspects seem buggy, boring or need serious improvement.
  • The management of the Korean company Netmarble, like its Japanese division, has traditionally viewed the Japanese gaming market as one of the three most important gaming markets in the world, on par with the US and Chinese markets, and this priority was set by management even before Niibe joined the company. Based on years of successful experience in publishing projects such as Seven Knights, Lineage 2: Revolution, The Seven Deadly Sins and Solo Leveling: ARISE, the company views its marketing mission as global projects adapted to local audiences and actively promotes Japanese series of games on the world stage to provide developers with a development vehicle most popular with Japanese gamers.
  • One of the company’s key new products at the show is the role-playing game Shangri-La Frontier: The Magnificent Seven, which is based on the idea of ​​returning to the historical roots of mobile gaming, which is being able to play comfortably one-handed in portrait orientation. The developers noticed that modern mobile projects are becoming more and more heavyweight and require both hands to hold, so they decided to completely transform the control system and created the Switch Battle RPG type, which emphasizes the tactical changes of characters in battle, allowing you to organically combine elements of classic team RPGs with spectacular actions.
  • Since the Shangri-La Frontier series is hugely popular not just in Japan but around the world (largely due to the anime adaptation’s high viewership on global streaming platforms), the development team placed great emphasis on faithfully reproducing the atmosphere and details of the original to please its loyal fans.
  • The second major project, titled Solo Leveling: KARMA, is an isometric action RPG with roguelike elements, aiming to expand the universe of this extremely popular series, which has gained global recognition from its huge success in Japan (in the form of web comics, novels and anime). While the competition for action RPGs is fierce, this one stands out because it lets you enjoy stylish and fun combat without having to master complex controls, making it equally appealing to hardcore gamers and casual gamers.
  • Rather than being a mediocre retelling of known events, Solo Leveling: KARMA’s story campaign fills in the gaps in the history of the fully completed original, providing fans with entirely new content that is radically different in genre and narrative from the first successful game in the same series.
  • The third game, Pearl in Blue, is Netmarble’s first foray into the visual novel/girl-centered RPG genre (pretty girl genre), offering players a unique concept of a “monthly romantic comedy” and a very light, energetic and positive atmosphere. Yuta Niibe emphasizes that this project was not cynically launched from above by marketers in order to mechanically occupy a new financial niche, but purely out of the personal enthusiasm and enthusiasm of the Netmarble N2 development team, who themselves are big fans of such games and want to create the best product in their favorite genre.
  • In the case of Blue Pearl, Netmarble’s challenge as a publisher boils down to carefully harnessing the creativity of developers, packaging it correctly for the market, and exceeding player expectations, while recognizing that the girls’ game genre is an oversaturated and extremely cutthroat market. The company completely abandoned aggressive and direct advertising campaigns with huge banners or expensive TV spots, because forcing the company’s products on this niche simply would not work and would be rejected by the audience.
  • In a fiercely competitive environment, the promotion strategy is based on painstaking, targeted and systematic communication with the gaming community, with the first priority being to publicly demonstrate the developers’ sincere love for the characters they create. The company’s marketers firmly believe that in an era of comprehensive competition for users’ free time, they cannot rely on stereotypes (for example, blindly positioning the game for “30-40-year-old men”), but must communicate with players in person at exhibitions such as TGS, see their faces, hear real comments, and let the project’s popularity grow organically through sincere word-of-mouth.
  • Assessing the current state of Japan’s mobile gaming market, a Netmarble representative said the Japanese mobile gaming market is not declining or dying rapidly, but rather is in deep stagnation due to a sharply shortened life cycle for published content. If previously successful games could steadily grow and retain audiences for years, today even explosive financial hits tend to lose popularity within a year as players become accustomed to extremely rapid information consumption.
  • The modern mobile gaming industry is facing serious polarization. On the one hand, the sheer cost of producing big-budget projects like Mongol or The Seven Deadly Sins: Origins is why many studios complain about their inability to retain employees and stay afloat. On the other hand, the market is flooded with cheap casual games created in the shortest possible time. In these difficult circumstances, when the boom in indie projects means that making mobile games is no longer the default industry standard, Netmarble sees the key to success in returning to the basic strengths of mobile devices – the ability to play games quickly, comfortably and easily in traffic or during short breaks – and is committed to launching these three new products.
Tags: actionanalyzeblue pearldetailinterviewLeveling up karma aloneNetmarblerole playing gamesThe Seven Colossi of Shangri-La Frontier

Related Posts

The Elder Scrolls Online players can look forward to experimental mechanics, puzzles, and maritime events
Technology

The Elder Scrolls Online players can look forward to experimental mechanics, puzzles, and maritime events

by Olivia Bennett
September 25, 2026
Up in the air: Critics weigh in on Ace Combat 8: Wings of Tef
Technology

Up in the air: Critics weigh in on Ace Combat 8: Wings of Tef

by Olivia Bennett
September 25, 2026
Noctua wants to cool powerful chips in PC servers – and the company uses microchannel technology
Technology

Noctua wants to cool powerful chips in PC servers – and the company uses microchannel technology

by Olivia Bennett
September 25, 2026
The nominees for the 2026 Golden Joystick Awards have been announced, come and vote, there’s a marathon!
Technology

The nominees for the 2026 Golden Joystick Awards have been announced, come and vote, there’s a marathon!

by Olivia Bennett
September 25, 2026
Standing Stone Games talks about the evolution of housing and developing relationships with characters in The Lord of the Rings Online
Technology

Standing Stone Games talks about the evolution of housing and developing relationships with characters in The Lord of the Rings Online

by Olivia Bennett
September 25, 2026
Next Post
Xbox Series Controller

Xbox Series Controller

Owlcat delays release and reveals new details about Warhammer 40,000: Rogue Trader add-on Parade of the Damned

Owlcat delays release and reveals new details about Warhammer 40,000: Rogue Trader add-on Parade of the Damned

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *


Math Captcha
÷ five = one


Editor’s Choice

Nomura explains why Kingdom Hearts 4 includes Coco’s world

Nomura explains why Kingdom Hearts 4 includes Coco’s world

August 22, 2026
Medieval Ink Showdown for less than 2 euros: Inkulinati for PC and Mac is discounted on Instant Gaming

Medieval Ink Showdown for less than 2 euros: Inkulinati for PC and Mac is discounted on Instant Gaming

September 10, 2026
Apple reveals how much battery capacity has been increased for iPhone 18 Pro and iPhone 18 Pro Max

Apple reveals how much battery capacity has been increased for iPhone 18 Pro and iPhone 18 Pro Max

September 10, 2026

Browse by Category

  • Games
  • Technology

Browse by Tags

action Add to adventure announcement Chronicles of Antiquity CNC company cooperative detail emulator fear Game play Gamescom 2026 Global version interview in the mall Ltd. Massively multiplayer online role-playing game mobile Multiplayer Multiplayer online competitive games Netmarble new role new season nintendo switch nintendo switch 2 personal computer Playstation 5 release Release date renew role playing games sandbox shooter snowstorm steam Strategy Survive test Tokyo Game Show 2026 trailer video Xbox Series XS XL Games ZBT
Aroged

Aroged Gaming, Technology & AI News, Reviews, Guides, Trends and Digital Innovation. Stay ahead with the latest updates shaping the future of gaming and technology.

Categories

  • Games
  • Technology

Browse by Tag

action Add to adventure announcement Chronicles of Antiquity CNC company cooperative detail emulator fear Game play Gamescom 2026 Global version interview in the mall Ltd. Massively multiplayer online role-playing game mobile Multiplayer Multiplayer online competitive games Netmarble new role new season nintendo switch nintendo switch 2 personal computer Playstation 5 release Release date renew role playing games sandbox shooter snowstorm steam Strategy Survive test Tokyo Game Show 2026 trailer video Xbox Series XS XL Games ZBT

Recent Posts

  • The Elder Scrolls Online players can look forward to experimental mechanics, puzzles, and maritime events
  • Up in the air: Critics weigh in on Ace Combat 8: Wings of Tef
  • Noctua wants to cool powerful chips in PC servers – and the company uses microchannel technology
  • About Us
  • Copyright Policy
  • Disclaimer
  • Terms and Conditions
  • Privacy Policy

© 2026 Aroged. All Rights Reserved.

Powered by
►
Necessary cookies enable essential site features like secure log-ins and consent preference adjustments. They do not store personal data.
None
►
Functional cookies support features like content sharing on social media, collecting feedback, and enabling third-party tools.
None
►
Analytical cookies track visitor interactions, providing insights on metrics like visitor count, bounce rate, and traffic sources.
None
►
Advertisement cookies deliver personalized ads based on your previous visits and analyze the effectiveness of ad campaigns.
None
►
Unclassified cookies are cookies that we are in the process of classifying, together with the providers of individual cookies.
None
Powered by
No Result
View All Result
  • Home
  • Games
  • Health
  • Technology
  • World

© 2026 Aroged. All Rights Reserved.

Go to mobile version