
Announced at BlizzCon 2026, World of Warcraft: Forever continues its triumphant triumph. The official beta testing phase encountered such popularity that the developers had to increase the server’s population limit for the second time in a short period of time. As senior game designer Josh Greenfield points out, in his 17 years at Blizzard, he’s seen “the craziest numbers” the studio’s infrastructure has ever suffered.
Holly Longdale, executive producer and vice president of the program, confirmed on social networks that the team had to once again increase server capacity levels to handle the flow of applicants. Let us remind you that the start of the beta was accompanied by huge queues and technical difficulties, which the developers called “a bit excessive”. At the same time, the test fee starts at $59.99, which has not dampened the enthusiasm of fans.
The concept of World of Warcraft: Forever explains the huge success of the project, which is positioned as the ideal choice for millions of players whose classic accounts have long since fallen asleep. Judging from rave reviews and incredible online performance, this ambitious project has not only attracted returning veterans, but also attracted a whole new audience, laying a strong foundation for the future of the entire series.










