Neriyarthe independent studio best known for the series rule e Shark per card, ha Closing announced after 13 years of activity and 11 game releases. The decision was made with publisher Devolver Digital, which acquired the studio in 2021. The last project released was Thrones: The Witcher, created in partnership with CD Projekt RED and released on February 25 last year.
Announcement of closure
This announcement comes directly from Founders and spouses Tamara Alliot and Francois Alliot,” he described the decision in the studio’s usual tongue-in-cheek tone: “Oh no, another studio closing announcement with text on a dark background? Unfortunately, yes, another one. Nerial enters sleep mode.
The pair recall the beginnings of the study and the surprise of its results Raines’ success in 2016when a specific gaming system based on swipe decisions manages to attract a wider audience than initially expected. In the years since, the series has continued to expand its collaborations and locations, including Game of Thrones, Animal Farm, Three Kingdoms and most recently, The Witcher.
Throne: The Witcher, a look back at Geralt of Rivia’s satirical crossroads adventure
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Among the projects Alliots remembers is Card Shark, which was admired for its unique take on the card game and for which the studio continues to receive fan art. A special place has also been reserved smash housedefined by the founders as the most ambitious project Nerial has ever created, and one of the works they are most proud of.
shutdown will now result in Team members looking for new jobs. Tamara and François would like to thank the studio’s developers, Devolver, and all those involved in external collaborations, highlighting how different projects are born from the encounter of different talents and skills.
However, Nerial’s closure does not fit well with Alliots’ career in the industry. “While this marks the end of Nier as we know it, it’s not Our video game development journey” they explained. The two plan to return to their roots, even if first they will take a break to reflect on the past 13 years.
“François’ desire to create video games is as strong as ever,” they added, which opened doors for him. Once this pause phase is over, a new project.










