
Star Wars: Galaxy Racer is set to be released on October 6, and today reporters published a review of the anticipated game. It received very high ratings, becoming one of the highest-rated projects in the entire Star Wars franchise over the past 20 years. Star Wars: Galaxy Racer currently has an Opencritic score of 87 out of 100.
Star Wars: Galaxy Racer has been praised for its combination of fast-paced arcade racing, responsive controls, and roguelike elements. The game captures the Star Wars atmosphere very well and is reminiscent of classic arcade games like Star Wars Episode I: Racers and Burnout.
Dynamic and exciting racing. High speeds, dangerous tracks and responsive handling.
Interesting roguelike campaign structure. Each attempt forces you to make a decision based on risk and reward.
Good development system. The game combines easy-to-learn racing mechanics with the ability to collect various upgrades and experiment with car development.
Excellent sense of speed. Critics noted the impressive presentation and constant sense of danger, as a mistake at high speed could result in a failed race.
Star Wars atmosphere. The tracks and locations capture the spirit of the universe well, including visual references to racing on Tatooine.
Various trails. Some critics noted that the game lacked more location and track options. It is also worth noting that some routes were “unsuccessful” compared to existing routes.
conspiracy. The story serves a supporting purpose, with most critics finding it boring or unimportant.
Long distance running can be tiring. In some cases, long stretches of play can be a source of excitement, especially given the high difficulty and the need to start over to try again.
There is no local split screen. Many reporters pointed out that such a game should have such a mode.
The full gameplay of Star Wars: Galaxy Racer can be seen in IGN’s review below.
