
Capcom will seriously rebuild the RE engine to make it more understandable by artificial intelligence. The company hopes to automate some programming and testing in the future to create games using artificial intelligence.
Programmer Satoshi Ishida spoke about these plans at the Capcom Open Conference RE: 2026. The new REX initiative should address several issues for modern AAA projects: speeding up development, improving tooling and performance, and simplifying quality control. The RE engine has been used by Capcom since Resident Evil 7 and has become the basis for nearly 30 games since then.
One of the key directions is the transition to more general programming languages. Developers say this will allow artificial intelligence to better understand the structure of a project, automatically write programs, and even run tests independently to identify errors. Capcom also hopes to make some of its technology available online so it can be used to train artificial intelligence.
At the same time, we haven’t talked about commissioning neural networks to create artistic content. Capcom has previously emphasized that it sees artificial intelligence primarily as a tool to unlock developer capabilities. The ultimate goal of REX is broader: to free up developers to spend more time on creativity and make artificial intelligence part of the process, rather than replacing humans.










