Queen’s Domain – according to the behests of FromSoftware. Review

Вот и приплыли…

Genre Role-playing game Publisher
Future Friends Games

Developer Freshly Baked Games Minimum requirements Processor Intel Core i5-7500 3.4 GHz / AMD Ryzen 5 1600 3.2 GHz, 4 GB RAM, video card with DirectX 11 support and 4 GB memory, for example NVIDIA GeForce GTX 760 / AMD Radeon RX 560, 2 GB storage, Internet connection, operating system Windows 10 / 11 Recommended requirements Processor Intel Core i7-4790 3.6 GHz / AMD Ryzen 7 1700x 3.4 GHz, 6 GB RAM, video card with DirectX 11 support and 4 GB memory, for example NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 Release date October 30 2026 Age limit From 16 years Localization Text Platforms PC, Xbox Series X, Xbox Series S, PS5, Nintendo Switch 2 Official website

Played on PC

Many gamers who are far from retro games sometimes wonder why anyone even plays projects with graphics from the Paleozoic era. It’s simple: when teams don’t have to chase photorealism, growing scale and the “wants” of investors, they can focus on the main thing – exciting gameplay. In recent years, we’ve had many great examples of this approach: the swashbuckling successor to FEAR, the one-armed bandit cesspool simulator, a wonderful adventure inspired by the classic Zeldas, intense Lovecraftian stealth action in the Wild West, and many other great projects. And the fresh Queen’s Domain is not at all lost against their background, but gives an exciting, complex, comprehensive and absolutely original adventure.

  Here we are...

Here we are…

⇡#A worthy heir

The era of prosperity of the kingdom of Bamaen has come to an end – with the awakening of Queen Shiraatsu, an ancient evil returns to the world, animals are filled with a thirst for blood, the dead rise from their graves, and terrifying beasts roam the earth again. All this does not bode well for humanity, and therefore King Gius Abraon equips an expedition to the island of Neasid, to the resting place of the queen, in order to prevent the ancient scourge from spreading its wings. The event clearly did not go according to plan – months passed, and there was not a single word from those who went to the island. We, the crown prince, will have to equip a second expedition to the cursed island and continue our father’s work.

However, we also suffer an unenviable fate – dark providence sinks the ship on the outskirts of the island. And we find ourselves on the shore, without equipment, without a team and without the slightest understanding of what to do next. Fortunately, some of the crew still survived, and the servicemen even had a rusty blade for us – everything for a person of royal blood. But what to do, what to do and where to go are already problems with an asterisk, because we don’t have a map of the area (and, by the way, never will), the directions are vague, the paths are not obvious, and the local living creatures (and the undead too) are capable of sending the heir to the throne to the forefathers in no time.

  At the crystal you can restore your health (and at the same time bring all defeated enemies back to life), and also save - there is no “autosave” in the game

At the crystal you can restore your health (and at the same time bring all defeated enemies back to life), and also save – there is no “autosave” in the game

The gameplay of Queen’s Domain, as you might guess, consists of exploring the area, trying to understand vague directions, discovering shortcuts, fighting dangerous enemies, mastering a complex combat system and numerous deaths waiting around every corner. This all sounds familiar, doesn’t it? From the very first minutes, Queen’s Domain acquires a distinct consonance with the legendary classics from FromSoftware. We are, of course, talking about the King’s Field series, which incinerated gamers’ chairs long before the “soulful” games. And although the new product largely adheres to the gaming philosophy of the classics, the gaming experience here is still much more comfortable in small things, albeit no less harsh.

At a minimum, the interface, animations, the principle of using objects and interaction with equipment are executed with an eye on thirty years of progress. The combat system is also much more responsive and dynamic than in the legendary role model, although, of course, it will still require some getting used to. For example, a non-obvious feature: single hits, especially at first, cause so little damage that even the simplest enemies will take minutes to pick at, but if you hold the attack button longer and put all your stamina into the slap, the damage will be much more significant. But you will have to calculate such a blow so that, having spent all your stamina, you will not expose yourself to a deadly enemy attack.

  Boss fights are a serious challenge, especially if you don't stock up on a ton of healing items

Boss fights are a serious challenge, especially if you don’t stock up on a ton of healing items

The longer you play, the more tricks you’ll begin to discover—for example, developing your own special way of moving in battle, or memorizing enemy attack animations so you can calibrate and deliver devastating attacks without the risk of running into instant retribution. And a diverse arsenal helps reduce the danger from excessively close contacts with the local fauna. Each weapon has an additional attack that allows you to inflict significant damage from a distance: make a thrust with a rebound, cast life steal, perform a powerful jumping strike, and so on. Weapons also differ in the type of damage (piercing, cutting, impact, poisonous, magical, etc.), and also, if you swing enough of one particular “sharpening”, then you will be in for a pleasant surprise – your piercing-cutting one will evolve into a much more powerful version of itself with a different or improved additional attack.

And in battles, long-range weapons like throwing knives, chakras, needles or, say, hatchets can help a lot. They deal moderate damage, but are well suited for finishing off or “preparing” adversaries for a deadly slap in the face with a sword, or they cope well with any nimble little things. Ranged weapons, like the main one, can be changed on the fly (up to three slots are available for each type), which gives enormous tactical scope and opens up an incredible number of interesting combat combinations for every taste and situation. It’s extremely interesting to study all these nuances, and the more you learn about the features of Queen’s Domain’s “combat”, the more vividly it reveals itself. However, a great combat system is only half of the exciting discoveries the game has in store…

  Keeping up with the little beast is not so easy, but the reward in the form of cash motivates

Keeping up with the little beast is not so easy, but the reward in the form of cash motivates

⇡#Island of a thousand secrets

Queen’s Domain knows how to truly and sincerely surprise – not with grand scale or dashing staging, but with local situations and small but significant events that are perceived as your personal merit. So you accidentally find a dungeon hidden in a rock, then you suddenly understand how to climb to a previously inaccessible part of the location, then you open a chest, and instead of loot, two crazy predatory eyes are looking at you, then in some secluded corner you find a new, extremely interesting weapon or think about using an item that was lying around in your pocket – all this and dozens of other similar situations await you in Queen’s Domain. And if you rightly note that almost every open or semi-open world RPG has this, then yes – but not quite.

Discovering secrets (and story paths) in Queen’s Domain is not so easy – let me remind you, there are no maps, you can only navigate by memory and compass, and no one leads by the hand here. The game, of course, gives out tools like throwing knives that can be used to open secret passages or, say, the Sacred Sword of Endu, with which you can dash in the air and get to remote areas on the map. But where and how to use the rich arsenal, you will have to figure it out on your own – sometimes by trial and error, sometimes by making some discoveries by pure chance. I somehow found a whole tomb in this way – for research purposes, I jumped off a cliff and in flight saw a passage into the dungeon.

  Alas, closing the chest and pretending that this meeting did not happen will not work...

Alas, closing the chest and pretending that this meeting did not happen will not work…

Queen’s Domain encourages you to try different approaches, scrupulously study the world, find unusual paths and experiment wildly. Thanks to this, every discovery, every secret, and even a storyline that just suddenly appears ahead is perceived as a great accomplishment, the work of our hands. It feels like a breath of fresh air against the backdrop of a fair number of modern role-playing games that require you to run from marker to marker or clear “questions” on the map.

Some people, of course, may not like this approach, and this is also completely fair – the game design philosophy of Queen’s Domain requires some emotional, mental and time investment on the part of the player. But once you set aside an evening to get a feel for the idea and understand by what rules this work exists and how many sincere impressions it can give, you won’t be able to tear yourself away from Queen’s Domain.

  You can buy many powerful power-ups and useful items from the merchant.

You can buy many powerful power-ups and useful items from the merchant.

***

Queen’s Domain perfectly captures what makes many RPGs (and FromSoftware’s titles in particular) truly great. It gives that same magic of free exploration and unexpected discoveries, gives a feeling of overcoming difficulties and triumph from a worthy reward, keeps your curiosity and desire to find out what is hiding in that dark corner in good shape. Give it a chance and you won’t leave disappointed.

Advantages:

a combat system worked out in detail and full of different nuances; the world is filled to capacity with mysteries, secrets and events; almost perfectly tuned gameplay that doesn’t let you get bored for a second.

Flaws:

Some game features and, in particular, the combat system will require some getting used to.

Graphics

If retro aesthetics don’t put you off, then Queen’s Domain will pamper you with stylized scenic landscapes, dark atmospheric dungeons and general atypical visual techniques.

Sound

Strong and confident sound design gives complete immersion into the world of the game – sometimes creepy, sometimes mystical, sometimes suspiciously fun.

The musical arrangement turned out to be quite inventive – however, some finds may sound interesting, but their originality can become a little boring after a while.

Single player

A retro role-playing adventure in the spirit of the legendary King’s Field – complex, interesting and extremely addictive.

Estimated completion time

About twenty hours to complete the story, about sixty to study the island in depth and detail.

Group game

Not provided.

General impression

Some of the originality and demandingness may turn off some gamers, but those who are ready to plunge headlong into this classic adventure will find a true gaming diamond in Queen’s Domain.

Rating: 9.0/10

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