The current seemingly disastrous state of the video game industry certainly has something to do with the ever-exploding costs of game development. But there are also examples of games that were made with smaller budgets and still became successful sales sensations. We're talking about the Steam hit Palworld from developer Pocket Pair, which attracted around 25 million players within a month.
Palworld: CEO talks about budget and acquisition options
Now, Pocket Pair CEO Takuro Mizobe has revealed in an interview with Bloomberg (via GamingBolt) that Palworld's budget was less than 1 billion yen, which is currently about 6.1 million euros (or $6.7 million). would correspond. It was not mentioned whether the marketing costs were already included. So even though this budget was very small, Palworld was able to make “tens of billions of yen” in profit. “Big-budget triple-A games are not for us,” Mizobe explains succinctly.
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Palworld | OPINION | Where does inspiration end?
Mizobe further stated that he is open to considering takeover offers for the studio Pocket Pair. With these billions in profits, it is no wonder that the team appears to be an attractive takeover target. He also explicitly added that the studio was neither in discussions with Microsoft nor did he plan to make it a publicly traded company. But the company will remain a small studio, no matter what the future brings. Although they want to expand to support Palworld, they would rather make “several small games.”
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Quelle: Bloomberg, via GamingBolt