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‘The Last of Us’ director apologizes for using ‘God of War’ Laufey as example of ‘boring’ AAA game

Olivia Bennett by Olivia Bennett
September 19, 2026
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‘The Last of Us’ director apologizes for using ‘God of War’ Laufey as example of ‘boring’ AAA game
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Bruce StraleyThe former game director of “The Last of Us” and a key figure in the “Uncharted” series took to social media to clarify and correct some of Edge magazine’s remarks about the “Uncharted” series. Current status of AAA games. His words quickly spread on the Internet Quote from “God of War” Laufey as an example of a work that was technically remarkable but not, in his opinion, very innovative.

In the interview, Straley called the “verbs and experiences” proposed by the AAA industry “boring.” As an example, he cited the new chapter in Sony’s Santa Monica series, which recognizes technical excellence while It doesn’t feel exciting to play.

“I look at this game and every pixel is stunning. The amount of work and skill that goes into every frame…I’ve made games like this and it still impresses me,” Straley said. “But when I see what you guys are doing in the game, I’m not excited. And that’s definitely not an attack on the God of War team. It’s just that, in general, there doesn’t seem to be any opportunity to insert fresh and innovative ideas in triple-A games.”

The words, while accompanied by a clarification (“This is not an attack on the team”), quickly spread and amplified on social media, forcing Straley to clarify that he had no intention of criticizing PlayStation Studios.

Straley’s new intervention in social media

“I would like to apologize to the Laufey team for the unsolicited and unnecessary negative attention they have brought you. I was trying to make an industry-related point and naming your game was an out-of-context and title-baiting mistake. You didn’t need this. I’m sorry,” Straley said.

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“A reporter asked me about the current state of the industry, and I mentioned some concerns, including the lack of innovation and risk in the AAA industry. But this is not the team’s fault! What I worry about is that players are tired of the same game for twenty years.”

Straley believed that the interactive nature of media required Continuously strive to provide new experiences: “Our medium is unique because the player does something. The physiological response is different than watching a movie. This requires us as creators to keep pushing and creating new experiences, otherwise we risk depleting dopamine in the player.”

God of War Laufey, all the news from the Comic-Con demonstration

God of War Laufey, all the news from the Comic-Con demonstration

Straley finally criticizing the strategies of industry leaders, Too much pursuit of replicable success:

“Unfortunately, the platform that was supposed to bring stability has eroded the ability to innovate. The race for live-service games and attempts to rebuild the next Strike Force, Fortnite, Roblox… is not an effective strategy, and it shows that these games “Industry leaders” don’t understand their own brands”.

“Hot spots: lack of good leadershipthe clear direction and belief of the person in charge of the funds. If they understand their brand, they can have honest and inspiring conversations with creators to drive the medium toward innovation. “

“I thought about what wasn’t working, what serious damage the industry could do, and how we could fix it. But in order to have a rational conversation I made the mistake of mentioning Laufeyit’s my fault. “

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