Even within the studio, people were surprised by the approach, according to former Valve writer Chet Faliszek. Team Fortress 2 e counter strike Regardless, they managed to get a positive response from the community Updates are usually much smaller Compared to other games from the company as well as those from competitors.
5 skins
Faliszek joined Valve in 2004 and stayed there until 2017. He worked on and served as co-lead on the Half-Life, Portal, Team Fortress, Counter-Strike and Left 4 Dead series of games. In a recent video, he explained the thinking within the studio while answering a question about the size of updates to Counter-Strike 2 and Team Fortress 2.
“Even at Valve, we were like, ‘I can’t believe we’re getting away with this,'” Faliszek explained. However, the former developer made it clear that this was not intended to tease players: “We are not trying to deceive you. It’s just that other teams have 1,000 people working on different things, with all these features, and Valve goes, ‘Here are five skins,'” he added wryly.
The co-founder of “Counter-Strike” doesn’t play “Counter-Strike 2” often, but he pays attention to the e-sports scene
![]()
Falizek said players’ reactions tended to be positive: “People said: ‘Great.'” According to him, the results surprised even Valve’s own employees: “Even people inside Valve realized they were just lucky.”
However, the story must be put into context. Faliszek left Valve in 2017, so his comments date back several years to the current situation. It is worth noting that “Counter-Strike 2” will be launched in 2023, replacing “Counter-Strike: Global Offensive”. Therefore, the team’s internal dynamics may have changed significantly during this period.








