Game director Konrad Tomaszkiewicz revealed Blood of the Dawn Treader’s timer was originally more stringentbut based on concerns expressed by the community, the team decided to rebalance the mechanic.
“The initial time limit is stricter “This made it difficult to complete the game,” Tomaszkiewicz said. “But after all these rumors, and even before launch, we knew this could be an issue, so we rebalanced it to give people a safety margin and make sure they weren’t afraid of this element.”
“The prologue was the first little test of that time,” the director added. “We didn’t change it because we wanted to give people this experience and show them what they could expect. In fact, later We changed the main game, but not the prologue Because we were worried that people would complain that it was too restrictive. ”
Blood of Dawn Treader: A Realistic Role Playing Game Review
![]()
In the initial version, we had to think about everything more carefully, but we started discussing it with creative director Mateusz Tomaszkiewicz and the rest of the team and we understood it. We don’t want to turn it into a little game”.
“Our goal is to give players Fits the feel and emotion of the main storydon’t just create challenges. “
time as currency
Blood of the Dawn Treader sequel may not have a timer, but Chapter 1 Treat time as a currency of exchangebut also consume it by spending skill points to unlock and enhance your character’s abilities: an unusual choice, but one that hides a precise motivation.
“You know, the reason is simple,” Tomaskiewicz said. “We understood that if we didn’t include this mechanic, players would skip all the content and kill boars, wolves, and other enemies. Quick upgrade Face Brunsis after the first day. “










