
The massive sci-fi role-playing game Starfield is unlikely to get a sequel. Former Bethesda lead systems architect Kurt Kuhlmann, who left the studio after the project’s release, said the first part wasn’t successful enough to warrant a sequel.
Kuhlman noted that due to massive ambitions and time constraints, the developers were unable to fully realize game director Todd Howard’s original vision.
He gave the example of the outpost system: players are given complete freedom to build bases on hundreds of planets, but this element is loosely tied to the overall plot and missions. However, despite the lack of plans for a second part, Bethesda continues to develop the project: the game receives major updates and content additions, keeping viewers interested.



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