rare is one of the protagonists of Xbox’s new reorganization, as it finds its historic role in Xbox Game Studios being shifted activisionbut this change should not impact the work the team is doing, at least for now, which is obviously Working on “various projects” And support for Sea of Thieves.
This information comes from the Business of Games podcast, directed by Christopher Dring, a journalist with extensive experience in the games sector, particularly in the UK, so he may also have valid contacts with relevant UK software companies.
Dring confirms Rare is still working on Sea of Thieves, considering the game is a Long-lasting live broadcast service Although it does not yet represent the sole support for this research, it still enjoys some visibility.
A new beginning?
Delin explained that Sea of Thieves has been a notable success despite some recent dips recession periodaccording to what might be called a physiological parable, considering that the game has been going on for almost a decade.
There were some cuts within Rare after the team’s long-gestating mega-project, Everwild, was canceled, but Rare was able to build back up thanks to continued support for the pirate game.
So the latest news from the team involves him Moving within Activisionas part of a new Xbox reorganization that also saw the World’s Edge and Halo series move within the relevant divisions, as well as other changes, such as Obsidian moving to Bethesda’s fold.
One image explains the new organization of Xbox, Bethesda, and Activision Studios
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The new location also appears to have led to some layoffs at Rare’s management (which in this case don’t appear to be extensive), but the studio appears to be continuing to work on “other projects,” Derling said, though he didn’t elaborate further on what those were.
However, it’s an interesting question given the importance of Rare and the large number of franchises in its portfolio. It turns out studios have been reluctant to return to work own historical titlebut a new administration under Activision Blizzard may prompt them to reconsider such decisions.
one curiosity Reporters still remember the situation: In 2002, Nintendo owned 49% of Rare, but decided not to continue to have full control of the company, triggering new acquisitions.
In the end, Microsoft won, but the other main competitor was Activision Blizzard: which, strangely enough, ended up taking control of the British software company 24 years later.










