Silent Hill: Town Falls Logged into PS5 and PC, and digital foundry The first technical analysis has been released, and while it’s not yet confirmed, it gives a clear overview of the game’s status at launch. this The verdict on Sony consoles is positivewhile the PC version showed issues that required urgent intervention.
On a visual level, Digital Foundry says Townfall is a stunningly beautiful game: The dark and suffocating atmosphere typical of the series is rendered very effectively thanks to high-quality volumetric fog management, rich indirect lighting and detailed environment modeling. The choice of first-person perspective heightens the tension, while Unreal Egine 5’s Lumen hardware mode on all configurations ensures more believable reflections than software solutions. However, one feature remains: the protagonist does not appear in the reflection, a choice that may be related to the complexity of managing animations and models in a first-person game.
Great on PS5, but buggy on PC
For a more detailed look at the differences between versions, Digital Foundry says PS5 town fell Overall performance is stablethere are some sporadic freezes, which is a recurring problem in games based on Unreal Engine 5. Stuttering is mostly limited to cutscenes and can be alleviated through VRR. In quality mode, the internal resolution varies between 1080p and 1152p, while in performance mode it drops between 792p and 864p, which results in noticeable flickering in higher-contrast scenes.
PS5 Pro Offering a noticeable jump: quality around 1620p and performance around 1215p, PSSR stabilizes the base at 1440p and 864p respectively, improving temporal stability compared to standard TSR.
A fundamental change in the situation personal computer. Although there is a Good scalability (For example, according to testing, the RTX 4060 can handle 1440p and even 4K with DLSS performance and ray tracing disabled) The game is plagued by severe issues Stuttering caused by shader compilation and traversal stuttering More noticeable than the console version. These questions, especially in horror movies, completely break the tension.
Silent Hill: Fall, Screen Burn’s review of the simulation horror game
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Digital Foundry also reports that integrated frame generation is missing in UE5, forcing the use of the old DLSS model despite the presence of the DLSS 4.0 DLL, and requiring configuration files to be modified to disable effects such as grain and chromatic aberration. In this regard, we would like to point out that the development team has stated that it is working on a corrective patch aimed at resolving performance issues on the PC.










