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Enemies in MENACE can now cause problems on the first move

Olivia Bennett by Olivia Bennett
October 1, 2026
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Enemies in MENACE can now cause problems on the first move
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Enemies in MENACE can now cause problems on the first move

MENACE has released a mission selection overhaul update that completely changes combat structure and mission selection. Now, the player decides the order of the tasks himself, but the enemies have already received their activity and can start acting almost immediately.

Countdown enemy activity appears instead of the previous enemy assets. They may have appeared in the first operation and brought unpleasant surprises, including the ability to function outside the map. They can be blocked by completing certain tasks, so randomly choosing what to do next is especially dangerous now. At the same time, the interface learned to display lighting conditions for future missions and added a day-night cycle to the game.

Enemies in MENACE can now cause problems on the first move

The v0.7.15 update brings four new pirate missions in urban locations: Lockdown Suspect, Restore Control, Hostage Situation, and Recapture the Communications Center. There are also individual difficulty settings for enemy activity levels and rescuing soldiers, a new light mortar model with animations, and completely redesigned main menu, settings, and mission selection screens.

The tactics themselves also changed. Vehicles can now pass through both Allied and civilian infantry, and rescued soldiers remain injured until the current operation is over and will not be immediately returned to duty. This update is compatible with existing saves.

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