Advanced AI models make it possible to decompile a computer game literally overnight and port it to the browser Advanced AI models make it possible to decompile a computer game literally overnight and port it to the browser

Advanced AI models make it possible to decompile a computer game literally overnight and port it to the browser

Ports of popular games created using AI that are launched from the browser work quite well, in some ways even surpassing the original sources. Equally important, almost any user of Anthropic’s advanced AI models can make this transformation.

Advanced AI models make it possible to decompile a computer game literally overnight and port it to the browser

Image Source: Radical Entertainment

At least, these are the impressions from meeting a group of games ported to the browser shared by representatives of the resource My city. After the release of the Anthropic Claude Opus 5.5 AI model, vibe coding enthusiasts received a powerful tool for software decompilation. If previously it took developers months to port a game, now the AI ​​copes with this task in literally a matter of hours. As a result, the Internet has been flooded with remastered versions of many popular games by enthusiasts. Some experiments in this area have led to the appearance of characters from others within certain games that were not intended by the developers of the original version.

As Kotaku notes, the recently released browser versions games Call of Duty: Black Ops, Hello: WHAT, Grand Theft Auto: Vice City, Skate 3 And The Simpsons: Hit and Run They look pretty good in action. Such an incident is unlikely to go unnoticed by the publishers who own the rights to the original versions of the games, but even if the distribution of ported versions is blocked through one channel, it will immediately begin through another. In fact, it would be easy for a vibe coder with access to Anthropic’s AI models to recreate the browser version. The copyright situation is beginning to resemble the era of pirated game DVDs.

According to Kotaku, which has tested some of the browser versions of popular games, they sometimes demonstrate levels of performance unattainable from the original versions. For example, a game released more than twenty years ago The Simpsons: Hit & Run in the browser version it updated frames at a frequency of 240 frames per second, which was unusual for the original. Games of the past were often created for game consoles, which could not boast of a large amount of RAM. Modern browsers can consume gigabytes of RAM, so the fast performance of ported games is not surprising. At the same time, AI models like Claude Opus 5.5 allow you to automatically “disassemble” the original game into lines of source code against the will of the copyright holder and adapt it to the desired platform without serious effort and time.

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