Yuji HoriiThe author of the Dragon Quest series and a historical figure in Japanese industry expressed doubts about the growing role of Japanese industry. direct streaming In the field of gaming. In an interview with Famitsu, Horii reflected on changes in public habits and the fact that some players today are keen to follow other people’s games without necessarily following them. try the game.
video game voyeur
Horii said the game audience has gradually been divided into different categories. On the one hand there is More passionate playerswho are interested in learning more about various aspects of the securities they purchase; on the other hand, there are more casual users who tend to proceed quickly and seek a less demanding experience.
“For casual gamers, more and more people are becoming interested in video game live streaming,” Horii explained. “Before, watching other people play constantly was not considered entertainment. Even so, I also stood next to my friends and watched them play. But today Live streaming has become very popular”.
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Yet Dragon Quest creator admits he doesn’t fully understand The charm of watching others play instead of playing yourselfeven when the show’s protagonist tries to act. “It was once unimaginable that it was the players, not the games, that really entertained and attracted fans,” he noted.
However, the central point of his thinking involves the value of streaming media: promotional tools. Live streaming allows developers to reach a wider audience than in the past, showing concretely how their games work. However, Horii doesn’t believe this greater exposure will necessarily translate into more sales.
“It’s really fun to see how people play the games you make,” he said. “But I don’t know if it can function as a marketing tool. Some people are satisfied after watching the live broadcast, while others want to play after watching it, I’m not sure yet.”
This question has also been raised by other industry figures in recent months. Naoki HamaguchiFinal Fantasy 7 Remake director actually observed how fast streaming is spreading Changing the way video games are conceivedbelieves developers need to consider the possibility of games being watched rather than played.
This topic became particularly relevant to me Narrative and role-playing gameswhere a live broadcast may showcase important parts of the experience. So for Horii, the relationship between the growing popularity of streaming, the way the public discovers video games, and their actual propensity to buy them remains an open question.










