
The developers of Bodycam have published the third issue of the development diary, dedicated to the main novelties of future updates. This time the team showed off the Trench in detail – a massive battlefield with trenches, underground tunnels and many routes.
The new map is designed for a variety of distances: battles will take place in narrow trenches and buildings, as well as in open areas. The trenches will include ruins, forested areas and a central church, and certain areas will be specially prepared for the use of FPV drones and radio-controlled cars.
The atmosphere of the battlefield will also change due to dynamic weather and lighting. Each game will look different, with conditions affecting the perception of the space around you. When creating Trench, the developers sought to take full advantage of new gameplay systems, making the map suitable for teamwork, smart location selection, and tactical decision-making.
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