As Rockstar reveals more details Grand Theft Auto VIIt’s clear that the developers aren’t just relying on criminal adventures, shootouts, and massive robberies. The world of Leonidas will gain a variety of side activities and systems designed to make Jason and Lucia’s daily lives more detailed. One of the most interesting innovations is the ability to study animals and fill in a unique catalog of local fauna in the spirit of “Pokemon”.
Judging from recent demos, GTA 6’s mechanics will be reminiscent of the bestiary in GTA 6. Red Dead Redemption 2. By encountering various animals in the open world or visiting the zoo, players will be able to study them and add new species to the special inventory. As such, Leonidas’ wild nature will be more than just a decorative element, but part of the exploration component of the game.


at the same time rock star The full list of animals, the number of species, or whether there are special rewards for filling out the catalog has not yet been revealed. I only know that this system is closely related to the study of the surrounding world. In the game you will be able to observe animals, and some creatures will allow direct interaction. For example, dogs can be petted or scolded, and a character’s individual actions can affect their overall behavioral traits.
This approach is in line with the overall concept of GTA 6. Rockstar obviously wants to fill Leonida with more activities that are not directly related to the main plot. In addition to exploring the fauna, players can visit the zoo, scuba dive, kayak, play mini golf and basketball, go to the gym, participate in street racing, and simply explore different areas of the vast world.
Rockstar wants to enforce grocery shopping
An interesting detail concerns another system related to the hero’s daily life. Rockstar initially considered forcing players to go grocery shopping on a regular basis. People think of buying food as part of a larger system of survival and maintenance of their role.

However, during development the studio decided to abandon the mandatory nature of the mechanic. According to attendees of the closed demo, Rockstar concluded that constantly buying groceries would turn reality into a chore and could start to interfere with the game itself. As a result, the store still exists, but the need for regular purchases is eliminated.
However, food still matters. Diet affects Jason and Lucia’s physical condition: nutrition can change their weight, and training can change their appearance and muscles. So, Rockstar kept the life simulation elements, but didn’t turn GTA 6 into a full-fledged housework simulator.
What happens with microtransactions?
The issue of monetization deserves special attention. Rockstar has confirmed an important detail: there will be no microtransactions in GTA 6’s story campaign. Rockstar North head Rob Nelson directly answered a question about whether in-game items can be purchased with real money – there is no monetization in single-player mode.
At the same time, regarding the future situation grand theft auto online It’s still unknown. Rockstar hasn’t revealed any details about the next version’s multiplayer modes, so it’s unclear whether the usual GTA Online mode will remain.

As a result, new details show GTA 6 from an unexpected side. Rockstar not only increased the size of the map and the number of cars, but also greatly expanded the interactivity of the world. The ability to study animals, changes in the character’s appearance, movement, nutrition, a zoo and many other activities should transform Leonidas into a more active and independent world.
At the same time, the developers are clearly trying to find a balance between realism and entertainment: even potentially routine systems like mandatory food purchases ended up being streamlined. The lack of microtransactions in the single-player campaign will be particularly good news for players who plan to complete GTA 6 just for the large story portion.










