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Once humans will strengthen unpopular weapons and armor sets

Olivia Bennett by Olivia Bennett
September 11, 2026
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Once humans will strengthen unpopular weapons and armor sets
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Once humans will strengthen unpopular weapons and armor sets

Once humans are ready to redesign weapons and equipment that players use less frequently than other options. In the September 16th update, the developers will change the MG4 – Memory of Conflict and Tide of Tide sets to make them more convenient without abandoning previous specializations.

The main change from MG4 is the shrapnel effect. It will now trigger after six hits instead of twelve, allowing the weapon to gain momentum faster and switch between targets more efficiently. After cooldown or every 12 accumulated hits, the next shrapnel will transform into a Memory Storm and attack nearby enemies at the same time. In addition, each use of shrapnel will grant you 0.5 seconds of super armor, increasing the number of shrapnel parts and their damage.



Once humans update the storage search and clothing coloring systems

These changes will also affect stores. For every 25 rounds, the number of shrapnel parts increases by up to 6. When the capacity exceeds 90 rounds, for every 15 additional rounds, the damage coefficient of the shrapnel increases by 10%. Magazine capacity will also be increased by 40 rounds.

Eerie Tides will now focus on the character’s health instead of sanity. A two-part bonus reduces damage taken by up to 10%, and a three-part bonus gives you up to 28% bonus weapon damage and status damage when low on health. The four-piece set will increase protection: when below 40% health, shields will increase from 20% to 30% of maximum health.

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