digital foundry Analyzed recent demo trailers The Legend of Zelda: Ocarina of Time Remastered version, noting some interesting details about the technical elements behind the new game for Nintendo Switch 2 Resolution, performance, DLSS and graphics engine used.
According to newspaper discoveries, the remake of the great classic appears to have a 1080p resolution At least on the output side, 60 frames per second performance, but there are some questionable elements.
Specifically, according to Digital Foundry No form of DLSS will be usedat least in the game build shown off during Nintendo’s head-to-head demo of The Legend of Zelda: Ocarina of Time, actually helps soften the image and reduce aliasing.
Results are good, but DLSS would help
As for the graphics engine, many people think that the game Built on Unreal Engine 5but according to Digital Foundry, this is not the case: this is just a guess, but according to journalist Oliver Mackenzie, Nintendo will use an in-house solution with a proprietary graphics engine or one from a partner studio.
According to McKenzie, the main suspect may be the engine used boulder softwarethe team responsible for “Xenoblade Chronicles” also participated in the development of “The Legend of Zelda: Tears of the Kingdom”.
The Legend of Zelda: Everything We Know About the Ocarina of Time Remastered
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As for other numbers, the video played during the Nintendo Direct was at 1080p, while the resolution in the menu appears to be as high as 1440p, at least for the video.
The frame rate seems to be stable at 60 frames per seconda significant step forward compared to the original version of the field. According to Digital Foundry, the results are very convincing, but using DLSS will significantly improve image quality.
Meanwhile, we’ve also seen The Legend of Zelda: Ocarina of Time remake compare to the original in recent days.










