
In the latest episode of the podcast gaming business Dr. Serkan Toto, a well-known analyst and consultant on the Japanese gaming market, shared the latest data on the current status of the Japanese gaming industry. He said that China’s game console market is in good condition, and the capital of many leading companies in the top ten is close to historical highs. Unlike Western markets, there have been few large-scale layoffs in Japan, and studios are still actively expanding their staff.
Meanwhile, the mobile segment remains the largest segment of the industry, with a total market estimated at approximately $17 billion. Experts also point out that Japanese companies adopt a conservative attitude towards mergers and acquisitions – local companies prefer to go public rather than sell to large investors. Particular attention is paid to the stability of the strategies of giants such as Nintendo and Capcom, which, unlike their Western rivals, have stuck to a proven course for years.
Also of interest is his perspective on working in Japanese gaming media. According to him, even an influential publication like Famitonwhich assigns ratings based on reviewers’ emotional impressions rather than strict technical analysis, attempts to avoid harsh criticism until the project is completely unfeasible.
Much of this goodwill is due to a well-developed system of sponsored materials, with publishers incorporating paid articles, guides and advertising packages into their overall promotional strategy.
In addition, Japanese audiences are rarely involved in Western online scandals, boycotts, and controversies surrounding agendas or artificial intelligence technology, preferring to calmly discuss screenings on social network X. This approach allows studios to rely on seeking cultural consensus to maintain high sales and reputation domestically.










