
The launch of World of Warcraft: Forever’s closed beta was marked by massive queues and connectivity issues, reminding players of the worst (and most nostalgic) traditions of major MMORPG launches.
The influx of users surprised even the creators themselves: Senior Game Producer Tom Ellis and Associate Director of Production Clayton Stone noticed unprecedented interest in the social network and promised to quickly expand server capacity.
Meanwhile, the project’s dedicated forums and subreddits are abuzz with memes about hour-long queues, sarcastic jokes about the literal meaning of the word “forever” in the game’s title, and first comments for the lucky ones who make it past the digital roadblock. The developers continue to work on the stability of the testing environment and ask fans to be patient.










