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Horizontal development rather than horizontal competition: Community appreciates the endgame concept of the World of Warcraft: Forever project

Olivia Bennett by Olivia Bennett
September 18, 2026
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Horizontal development rather than horizontal competition: Community appreciates the endgame concept of the World of Warcraft: Forever project
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Horizontal development rather than horizontal competition: Community appreciates the endgame concept of the World of Warcraft: Forever project

The new World of Warcraft: Forever project offers players an unusual ending in the World of Warcraft universe, completely abandoning traditional vertical progression and increasing the maximum level. Developers no longer rely on endless competition for ever-increasing project levels, but instead rely on something like Guild Wars 2which focuses on empowerment, careers, cache, and situational rewards.

A survey conducted by the MeinMMO portal showed that the vast majority of participants support such measures or are very interested in them.

About half of those surveyed noted that the lack of endless item-level races after reaching level 60 was what they were missing, while the remainder emphasized the importance of the overall quality of the new content, which is scheduled to launch in December with the start of the first raid.

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