Director Takuro Hiraoka promises that Monster Hunter: Wild Rise will offer a more challenging ending, noting that the bracelet won’t make players unstoppable throughout the hunt.
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In addition to the many complaints about PC performance Monster Hunter Wilds On launch, another A recurring criticism concerns difficult management. Many players thought the base game was too simplistic, only to complain when subsequent updates increased the dangers of monsters, with solutions considered exaggerated based on the excessive increase in damage dealt.
At the Tokyo Game Show, the director of Monster Hunter Wilderness Rise said in an interview with PC Gamer, Hiraoka Takuroaddressed the topic directly, explaining that the goal of the base game isn’t to turn away new players; This expansion is designed to satisfy those who find Wildlands too lenient Or poor calibration.
Balancing difficulty is one of the most complex challenges
“Balancing difficulty is one of the hardest things to do in a video game, and my main goal is to Avoid situations where players feel unable to complete the game They purchased it. In this case, they are unlikely to return,” Hiraoka said.
“In my opinion, the difficulty curve for Wilderness should be right there, and I think we’ve got it. But the player base is very good and experienced, which leads to a gap from expectations. Maybe the players have performed better in the past few years than we expected. We have greatly expanded the audience since Monster Hunter: World, and a lot of players of that game just became too difficult before completing the story because of the problem that it was too difficult.
Hiraoka says people’s response to wilderness plight is Important lessons from Capcomare now working hard to make Ascendance not only attractive to the most hardcore of people, but also not to disappoint those looking for a high challenge.
“We anticipate that players who purchase the DLC will want to see as much of the story as possible, but for players who want to go further and take on tougher challenges, Ultimately the game loop will truly serve their needs. We are now working hard to achieve this balance. “
Bracelets: Powerful, but use with caution
Speaking of difficulties, Hiraoka also clarified that the aggressiveness shown in Capcom’s recent video dedicated to introducing the expansion’s new moves should not be viewed as bracelet Let the hunter be omnipotent. The videos have been edited to highlight the impact of these new mechanics, but during real hunts, their use “isn’t so consistent and aggressive” as to be overwhelming for players.
Monster Hunter Wilder: Rise reveals Hezu’s return, now more terrifying than ever
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“There’s a rhythm: Players must fill a bar, note how much they have charged, and decide when to use those actions. Each time Boost Mode is activated, Available for limited time“, Hadetto Hiraoka.
“Comprehensive, Players no longer become overly aggressive throughout the hunt. This is a new tool in your arsenal. How to time the correct use, and how it changes the gameplay of each weapon, is something players must explore. “









