Released by Flyway Games Studio Update 1.2.0 For the action roguelike Ascend to ZERO, we are working on a complete overhaul of the gadget system. The developers have added eight new pieces of equipment, expanded upgrade capabilities, and tweaked the characteristics of existing equipment to make them more suitable for real-time combat.
Lightning Boots, Fury Blades, Melters, Space Compactors, Energy Swords, Credit Boosters, Repulse Spears, and Chrono Mines have been added to the game. The last two gadgets replace the flamethrower and rock generator.
These changes also affect existing equipment. The Guard Shaper, Pulse Cannon, Rotor, and Ethereal Thrower have had their properties adjusted to make them easier to use in normal combat. Dimension Cores now attract nearby turrets, allowing them to focus their fire on a target area. The Temporal Anchor and Ethereal Throwing Spear passive abilities have also been changed to enhance interaction with certain builds.
The system for upgrading gadgets has been seriously redesigned. The maximum level of each device is increased from level 5 to level 8, and as the level increases, players will be able to choose 3 improved functions. Each gadget has seven unique functions, so the final properties of the device depend on the selected combination. Additionally, by collecting new reference items, players will be able to permanently gain access to the “Increased damage done by gadget skills” statistic.
Additionally, the developers have made many other changes. In some places, branching paths have appeared to allow for more logical mission progression, the dropped gadget pool now takes into account already opened devices, and the issue of missing gadgets in stages three and four has been fixed. The Time Stop skill can now be used while using gadgets. Issues with the game crashing at the start of a Mimesis boss fight, incorrect percentage values being displayed in certain tech chip descriptions, and incorrect tech chip level colors have also been fixed.











