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The developers of Temppal: Overgeared take an honest look at the genre’s problems: why old MMORPGs pissed off players and why their game doesn’t

Olivia Bennett by Olivia Bennett
October 1, 2026
in Technology
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The developers of Temppal: Overgeared take an honest look at the genre’s problems: why old MMORPGs pissed off players and why their game doesn’t
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The developers of Temppal: Overgeared take an honest look at the genre's problems: why old MMORPGs pissed off players and why their game doesn't

The developers of MMORPG Temppal: Overgeared (adapted from the popular web novel and webtoon of the same name) – producer Choi Byung-chul and director Yoon Sung-jun – discuss one of the themes of the MMORPG genre: the acquisition, upgrade and value system of items (“items are everything”).

1. Reduce agricultural pressure

  • The problem with classic MMORPGs. Previously, for a good deed, you had to sit in the game for hours with a slim chance of wiping out rare resources, or wait years for the right conditions (for example, planting trees in the game and waiting for lightning to strike them). Additionally, the top guild (the “channel”) that controls the boss often completely prevents access to the best stuff.
  • How to solve this problem in Temppal: Overgeared. Developers are trying to remove this debilitating barrier. In addition to this, elite monsters (“infected creatures”) will appear in the open world: by fighting them alone or in groups, players will have other easier ways to obtain valuable equipment, thereby reducing the overall stress level of farming.

2. Royal Arsenal (Garbage Disposal)

  • During farming, your inventory will inevitably become clogged with unnecessary “gray” items, old equipment, and accumulated credit scrolls, which are often simply thrown away.
  • The Royal Arsenal system allows you to hand over old or no longer needed items to the state (in the form of delivery). For this, players will receive “Tempal Coins” – the most important in-game currency. At the same time, the more pre-sharpened the items you hand over are, the more rewards you will receive. This solves the problem of inventory congestion and provides continued motivation to use older consumables.

3. Weapon modification (unique customization)

  • Even if two players get the exact same top-tier weapon, they can use the weapon modification system to make it unique (the developers compare it to decorating Crocs with jibits badges).
  • Players will be able to change handles, decorations and hanging keychains that appear directly in the game.
  • Modifications not only affect the appearance, but also the fighting style. You can increase critical hits and damage for a “one-shot”, focus on stuns and debuffs (if you like PvP), or choose a balanced build for accuracy and survivability.

4. Personalized Equipment (“Signature Item”)

  • Like the original, the game has a crafting system where advanced craftsmen can create masterpieces. If the player’s crafting skill is upgraded, his name will always remain on the crafted items (e.g. “Cui Byung-cheol’s Two-Handed Sword”).
  • These things have increased properties (+2 to their base sharpening safety rating).
  • This allows players to become famous throughout the server just through crafting and trading, even without participating in large-scale PvP battles.

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