
The developers of Camelot Unchained have released update 0.50. The game introduces the Scout archetype, a separate class for each kingdom, as well as the first version of siege: trebuchets to hit enemies and fortress gates.
Scouts move quickly around the map and gather information for their allies. They have a lot of debuffs and crowd control, but in terms of pure damage they are weaker than other classes but have the strongest support.
- Wisp (Tuathan): The vanishing ability instantly sends you into the Veil, but only works if you are below 50% health.
- Phantom (King Arthur), Calm: Phantom form is a switchable stance. Movement speed and physical resistance are increased, and the character becomes invisible outside of combat. Of these abilities, only the Scout and the ability marked Ghost Form are available.
- Resurrectionist (Vikings), “The Walking Dead”: Upon death, health is reduced to 1, immune to damage, movement speed increased, melee damage lasts 8 seconds. Charging – 5 minutes.
The “action speed” parameter is added during combat: reducing the activation time of all skills except instant skills, spells, and weapon skills. Cooldown time remains unchanged. The control effect becomes weaker. Additionally, we’ve improved balance and fixed bugs.
You can play the game through Steam or Unchained Launcher. The server starts at 20:00 Moscow time every Friday and runs until 20:00 Moscow time on Monday.
Let us remind you that in September the author launched tests of siege weapons and destructible elements of fortifications.










