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Final Fantasy 7 Remake director doesn’t want it to look like a fan project, but it won’t be easy

Olivia Bennett by Olivia Bennett
October 2, 2026
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Final Fantasy 7 Remake director doesn’t want it to look like a fan project, but it won’t be easy
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Final Fantasy 7 Remake must never be a fan project: that’s been the mantra of the trilogy’s directors for years.

Cloud and his allies in Final Fantasy 7: Revelations

Final Fantasy VII Revelations

Final Fantasy VII Revelations

The director talks about the vision behind the final chapter Final Fantasy 7 Remake and the difficulty of balancing respect for the original work with new interpretations of the narrative.

Anyone who has played the first two chapters knows that the storyline still holds true so far Adequate fidelity to the original game while allowing a lot of creative freedom. In an interview with Edge magazine issue 429, the director of the trilogy, Naoki Hamaguchi, talked about the enormous responsibility and difficulty of rethinking a classic of this scale that is divided into three different chapters.

Vision consistency and the risks of “fan projects”

Hamaguchi emphasized that the development team’s top priority is always to maintain a clear course, Not affected by public opinion Appears after each chapter is released.

“We didn’t change the core of the story based on the reaction at the time. It was as if we were making each title one at a time, without straying from the central themes we established from the beginning of the Remastered series. It wasn’t easy: I think it was absolutely necessary to avoid turning a masterpiece like FF7 into It feels like my personal fan project”.

The real challenge is defining the identity of Final Fantasy 7 Remake

However, it must be noted that during the trilogy, the developers They certainly didn’t give themselves any narrative freedomeven introducing a meta-narrative device such as a supernatural entity called a “Whisper” that substantially changes the original events.

Final Fantasy 7: Revelations’ combat director hasn’t found the right balance between turn-based and real-time combat yet

Final Fantasy 7: Revelations' combat director hasn't found the right balance between turn-based and real-time combat yet

However, Hamaguchi clarified that the team Did not encounter any special difficulties Manage personal modifications to the plot. The real complexity lies in defining the remake’s identity within the Final Fantasy pantheon.

“The real challenge is not just integrating elements that differ from the original version or introducing new interpretations. It’s constantly asking ourselves, are we creating something?” It can really be called FF7R”.

We also remember the director of Final Fantasy 7: Revelations explaining why the game would have DLC: it was not originally planned.

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