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Active Matter teaches twisted silence and avoids unnecessary player clicks

Olivia Bennett by Olivia Bennett
September 13, 2026
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Active Matter teaches twisted silence and avoids unnecessary player clicks
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Active Matter teaches twisted silence and avoids unnecessary player clicks

Active Matter has released an update that significantly changes the behavior of the Twister while making raiding more convenient. Sleeping enemies are now harder to wake up, and the map is more informative when searching for dangerous areas and loot.

The developers have redesigned the noise system: one bullet no longer counts as multiple sources, hitting the twister draws more attention than shooting the environment, and silencers and close combat make your actions more stealthy. Instead, opening the container becomes noisier. Sleeping enemies no longer wake each other up, although more enemies can wake up at the same time. The first aid kit has also changed: treatment is carried out in cycles of 50 units of the drug and can be stopped at any time.



Active Matter enters pre-launch sprint phase

Significant changes affected the economy and progress. The timing track and number of points when building, processing, and restoring a drawing now depend on the market price of the item. Each armor plate earns 10 copy charges, and each of the three rare magazines earns 5 copy charges. Boulder rewards have been increased, and future passes from level 2 to level 12 will earn 15,000 points instead of 3,500 points.

Finally, the inventory receives a “plus” button, which automatically selects the appropriate item from the warehouse or nearby container. The map now shows the type and size of the warp swarm, as well as potential loot. In addition, the developers also addressed a series of issues with the base’s weapons, interface, transportation, water, and physical obstacles.

Drop a note in the comments if you plan to play Active Matter when it launches on September 15th?

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