continue starry sky Judging by the assessment of former Bethesda chief systems architect Kurt Kuhlmann, it may never see the light of day. In a new interview with FRVR, the developer said he would be “very surprised” if Bethesda released a full sequel to the space RPG. In his opinion, the first “Starfield” was not successful enough for the company to justify the creation of a second installment. At the same time, Kuhlman found the prospect particularly troubling: The experience accumulated during the development of the original game could allow Bethesda to bring StarCraft 2 closer to Todd Howard’s original plan.
Kuhlmann was directly involved in the creation of Starfield as chief systems architect and had previously worked on The Elder Scrolls V: Skyrim. He left Bethesda after the release of Starfield, so his comments do not reflect the studio’s official stance and cannot confirm whether a sequel is in the works. Nonetheless, the developer is very familiar with the inner workings of the project and explains his misgivings not only through the business results, but also through the difficulty of integrating the game’s many systems into a cohesive whole.

According to Kuhlman, Starfield has become a strange, ambitious set of mechanics that aren’t always tightly connected. He cites the example of the outpost building system: while it itself offers a lot of freedom to players and allows them to create a base almost anywhere, this mechanic is loosely tied to the plot, characters, and main missions. exist Fallout 4 Settlements are more tightly integrated into the fabric of the game, whereas in Starfield outpost construction remains largely a separate system.
This is why former developers see assumptions starry sky 2 It wasn’t just another game in the universe, but an opportunity to achieve something he felt the original game failed to achieve. Once the first part was completed, Bethesda already had ready-made technology, accumulated experience, and an understanding of which solutions worked and which needed rework. This will allow the focus to be combined into a more cohesive RPG and bring it closer to Todd Howard’s original grand vision.
Meanwhile, Bethesda itself shows no signs of giving up on Starfield entirely. In April 2026, the game’s major free update, Free Lanes, was released at the same time as the story addition Human Armada. The latter adds a new story tied to the eponymous threat, as well as an invasion system – repeatable events in which players can face the might of the Terran Armada and gain new gear and X-Tech resources. Bethesda also announced plans to further develop the space RPG.


The situation for the project has become more complicated due to a massive reorganization of the gaming division Microsoft. In September, Xbox announced layoffs again, affecting 268 positions. halo studioother internal teams and management units Xbox Game Studios. The company said that the previously announced turnaround is about three-quarters complete, taking into account measures taken since July. At the same time, Microsoft is reducing the number of divisions and reallocating studios across group structures.
However, there’s currently no reason to directly tie these changes to StarCraft 2’s potential cancellation. Xbox has yet to announce the existence of such a project, and Kullman’s words are just his assessment of the series’ prospects. Additionally, Bethesda’s current main focus is on The Elder Scrolls 6while the company continues to develop and support Starfield through updates and additional content.


So at the moment we’re not talking about an official cancellation of Starfield 2, but rather the absence of any confirmation that Bethesda plans to make a game. According to former developers, the commercial prerequisites for a full-fledged sequel were not enough. Ironically, Starfield could have given Bethesda the experience it needed to create a more cohesive sequel – but if Kuhlman’s assessment is correct, players may never see what the second installment will be like.










